Retro Game Development
August 4, 2010
Doug Dingus (potatohead in the Parallax forums) has written an article about retro game development using the Propeller - he interviewed me and Jim Bagley and did a great job summarizing the Prop. We also kicked in 5 El Jugadors to give away to readers. Classic VGM has made a special preview version of the article here;
The whole magazine is a fun read - they have print and downloadable versions on their website. I especially love all the retro game ads.