Let's Make Robots!

LMR Global Project - Idea Phase

This thread will allow the build team of Jklug80, rik, Calculon320, slick, Edgee, CaptainTune and robologist to start working on the project and figure out what it is, what it will do and how to build it.

Currently the goal is to decide what the project is (what jklug80 proposed or something else), then we need a name for the robot, then we need a name for the group of 7 who are working on the project. We need a list of desired features, a list of REQUIRED features, and who will do what. LETS GET STARTED!

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I think it's what Edgee said, and the only solution if we want two bots to "fight" each other.

 

PS: Skype forum? 

guess i mis-read that ...

From the above discussion it sounds like we want to start off with a project that includes 1 robot and isn't overly affected by some latency due to the internet connection. The question now is what do we want out one bot to do? I would like it to be as self sufficient as possible. My idea is that once we build it and switch it on it cleans up after itself (if it shoots anythign it picks up the ammo and reloads), it feeds itself (charges when batteries get low), and can keep itself out of trouble (using walls or a line to give it boundries). We also need to think of how it could be abused (run into a wall forward or reverse, etc) and code it so it doesn't hurt itself.

So Ideas? What do we want it to do? Perhaps after we finish we can tweak it to have a friend that is also controlled via the intertubes and built from there. I like the soccer (futbol) idea but without a friend it would be a little boring and really requires zero latency. Do we want it to be able to pick up stuff, rearrange its environment, play music, etc?

This bot absolutely needs some sort of play pen. Visitors (robot operators) should not get control over its exact moves. All they can order the bot to do, is higher level functions. Like "pick up red block", "place item on cube", "find wall", "put your arms in the air, like you just don't care".

Of course, it would be super boring if you were only to give highest level orders like "do something really cool". The operators want to have some creative fun themselves. That's why the play pen needs to be challenging and rich in interactive features.

PC103.jpg

So our bot needs to be pretty self dependant. Autonomous in the way it executes sub-tasks. And it definitely would not "have a plan". 

 

Level of control the user has, the robot to be a true robot and not just a fancy rc car is autonomy. 
Agreed, we now have to think what to put in the play pen... a plant that needs watering for example? A fire to be put out? A barbarian that needs to be sent home?

How about a wall with the LMR logo on it made up of wooden blocks, the robot has to assemble the wall so that the logo is complete, when the logo is complete a user can then fire balls or some form of missile at the wll to destroy it, the bot then collects all the ammo and rebuilds the wall. 

 

 

That pretty much includes everything that everyone wants out of this project i think.  

That's all I have to say.

No ammo to re-collect, just spots in the pen to slam.

Thats an awesome idea :D 

 

Only reason i suggested the balls is so it has something else to do other than build and destroy.  

would be a cool task. the reward? you get to shoot/throw/toss the ball.