It's me and my laser tag project again. This time you'll read about me trying to find a solution to simulate the recoil of real weapons to make laser tag more realistic and cool to play.
First part of the page will be, as usual, the brainstorming part. That means that i really do not know what i'm gonna use for the recoil mecahnism (and if i will be using one, if it gets too complicated or costly i'll just abandon this idea) so i ask you for suggestions.
What does it have to do to properly simulate recoil?: