Let's Make Robots!
music and sound fx with minimal program memory usage
  Want to add cool music / sound effects to your project but don't have the required program memory? Want to avoid long codes to only add some fancy sounds to … Read more
only basic bipedal walking and getting up movements
EDIT: The robot walks more or less properly now, as you can see in the new youtube videos. Read more
Based on Raspberry Pi Model A+, moving autonomously, obstacle avoiding, line following, maze solving, Braitenberg vehicle
PiBot-A at Raspi Jam »Pi and More«EN: PiBot-A will be present at German Raspberry Jam Pi and More on June 20 in Trier. DE: Ich werde PiBot-A auf der Pi and More … Read more
Robot Jedi defender of the order on the website LMR 8))) ...details a very simple and affordable), old CD-ROM, caps from bottles, the battery from the phone, the … Read more
Navigates smooth and rough terrain equally well
I finally got it to work! (video is up)  The transforming wheel that I made and talked about a while back- I made a robot that can use and actuate them. The wheel … Read more
Trash  RC Robot))...made from old parts 2 vibro  from old mobile phone and  PIC 12F629.. Read more

Mechanical Thoughts

 

     First of all... this blog has been inspired by this thread.

     Here I'll post things that will never be a project in fact and I simply consider it interesting, or is still far from being a project.

     I hope to share ideas and I also accept suggestions.

 

Robotic parts made with simple tools.
     Even with 3D printers and milling machines accessible nowadays, I guess this post will interest some people. From time to time, I am asked how I produce my … Read more
An air muscle contracts when is is pressurized
I have been looking for alternatives for servo motors, and I stumbled apon air muscles. It seems to me air muscles are very promising they can do a significant … Read more

Behaviour-based design. Subsumption architecture

One ot the most challenging tasks I planned for Hurby project, was to define its behaviour. It should behaves in an intelligent manner, discriminating between different happiness states according with user (my daughters) interaction.

Basically, I wanted that Hurby's happiness will depend on two main causes: